The new platform also enabled true color mode, where previously it was 256 colors (VGA) plus mouse support.Ģ007-2009: World and AI expansion This change enabled platform-independent development and better Windows compatibility but required a rewriting and redrawing of the majority of the game, including the upgrading of sounds and music. The next technological leap for UnReal World occurred in 2005 when it was ported to native Windows, utilizing Simple DirectMedia Layer. These changes further centered the gameplay on self-sufficiency.Ģ005: Use of Simple DirectMedia Layer ![]() The monetary system was removed, "abundant imported goods" and metal goods were trimmed, new types of animal traps added, agriculture became possible for the player, and hideworking was expanded to allow the player to produce furs and leather. Music and photos were added which reflected the primitive, iron-age setting and the traditions of the people who lived there. Sami felt an "urge to dive deeper and deeper into cultural roots of ancient finns" in versions 2.40 to 2.80. A version of the game named Iron-age Now was published on a CD-ROM and distributed to Finnish libraries as an educational tool. This allowed significantly more memory to be used and eliminated Windows compatibility issues. In 1999, the game moved from a DOS- to a Windows-based architecture. Sound effects and music first appeared and the graphics moved from ASCII- to a sprite-based display.ġ999: Transition from DOS to Windows ![]() Additional NPC and playable cultures were added, completing the ten that still exist today. The remaining high-fantasy elements were replaced by more realistic ones based on Iron Age Finnic mythology and culture. Starvation became possible, and incidentally, many biogeographically accurate animals were also added, including bears, wolves, reindeer, beaver, salmon, foxes, burbot, ermines, and polecats.Īnimals and items could now persist across the entire game world rather than be drawn conditionally when a player zoomed in to an area. A climate system was added along with the necessary hideworking skill to buy and sell fur clothes and the ability to build shelters. These included varied combat options and aimed attacks, a split UI layout, open ended game play, random generation of wilderness, villages, and dungeons and their features, wilderness skills (such as fishing, tracking, and foraging), and the introduction of "early cultures" which replaced the high-fantasy style races and classes.ġ996 saw the introduction of wilderness survival features, better sound and graphics, and a more developed historical setting. Development of the game continued through 1995 and, along the way, saw a complete rewrite in C.įeatures were established in the first releases that would become the essence of the modern game. The ASCII game world was medieval fantasy with elves, orcs, mages, magic potions, and dungeons. The first major version of UnReal World was completed in 1992 and resembled a more traditional roguelike game (like ADOM). The game uses a fixed resolution of 800圆00 pixels.ĭevelopment 1992: Initial release The graphics are simple 2D animated sprites the direction of individual units is expressed with a small arrow. The player can roam freely in the world and interact with the different animals, vegetation and environment, such as by hunting, skinning, and constructing shelters. The game simulates a lot of details like frostbite of individual body parts. The game has both real time and turn-based elements unexpected events like a snowstorm and tornadoes can lead to a quick death of the player character. The player can choose from ten Finnish cultures with occupations including fisherman, hermit, trapper and tradesman. UnReal World features aspects from Finnish mythology and folklore the game simulates a harsh environment where survival is the main challenge for most players. ![]() The game was released on Steam on 26 February 2016. The game was first released in 1992 and continues to receive regular updates as of 2022. ![]() UnReal World is a roguelike survival freeware ( shareware before 2013) video game set in a fictionalisation of Iron Age Finland.
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